01
Concept & styleframes
Define a graphic language, palette, shapes and a few key frames before producing the whole movement.
Documented professional project
3D motion / 3D design
Motion and 3D design collaboration developed with CATK, from concept to final production visuals.
Creator Disciplines
Learning guide
This breakdown is a Framely learning notes based on type of work and discipline. It does not claim to describe the exact steps followed on this project when the artist has not published them.
See the full pipeline01
Define a graphic language, palette, shapes and a few key frames before producing the whole movement.
02
Test rhythm, transitions, camera and synchronization with an animatic or simple blocks.
03
Build assets, movements, simulations or typography while maintaining a clear visual hierarchy.
04
Finalize materials and light, assemble the passes then deliver the formats adapted to the final support.
To practice this type of work
These are typical learning tracks for this discipline, not a statement about the exact software used for this project.
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Getting into practice
Original source
Framely helps understand and navigate. Visuals, full credits and reference production information remain those published by the artist or official source.