01
Define behavior
Decide what the system should do, what rules are artistically important, and what parameters should remain controllable.
Documented professional project
Concept art / Preproduction
Visual development of Neverland from the initial pitch to concepts for the VFX and animation teams.
Creator Disciplines
Learning guide
This breakdown is a Framely learning notes based on type of work and discipline. It does not claim to describe the exact steps followed on this project when the artist has not published them.
See the full pipeline01
Decide what the system should do, what rules are artistically important, and what parameters should remain controllable.
02
Create the procedural network, attributes, constraints or simulations that generate movement and shapes.
03
Iterate on timing, scale, forces, collisions, caches and composition to leave the simple technical result.
04
Illuminate, make the passes useful then integrate the effect into the final image with photographic consistency.
To practice this type of work
These are typical learning tracks for this discipline, not a statement about the exact software used for this project.
Continue exploring
Concept art / Sets / Preproduction
Encanto — recherches pour la CasitaWalt Disney Animation Studios
Character design / Model sheet / Preproduction
Strange World — model sheet de JaegerWalt Disney Animation Studios
Getting into practice
Original source
Framely helps understand and navigate. Visuals, full credits and reference production information remain those published by the artist or official source.