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Documented professional project

VFX / CGI

Tenet

DNEG

Production study published by the studio. Check out the images and credits to understand his contribution to the visual effects.

Creator Disciplines

VFXCGI3D
A guide to exploring this craft

Learning guide

Ideas for practice

This breakdown is a Framely learning notes based on type of work and discipline. It does not claim to describe the exact steps followed on this project when the artist has not published them.

See the full pipeline

01

Define behavior

Decide what the system should do, what rules are artistically important, and what parameters should remain controllable.

02

Build the system

Create the procedural network, attributes, constraints or simulations that generate movement and shapes.

03

Direct result

Iterate on timing, scale, forces, collisions, caches and composition to leave the simple technical result.

04

Lookdev, rendering & comp

Illuminate, make the passes useful then integrate the effect into the final image with photographic consistency.

To practice this type of work

Tools & skills to explore

These are typical learning tracks for this discipline, not a statement about the exact software used for this project.

HoudiniVEXKarma / ArnoldNukeProcedural thinkingSimulationAttributesCachingCompositing

Continue exploring

Gravity
Video

VFX / Animation / 3D

Gravity

Framestore

Getting into practice

Original source

Framely helps understand and navigate. Visuals, full credits and reference production information remain those published by the artist or official source.

View original project