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Documented professional project

Architecture / Spatial design

culvert guesthouse

nendo

A nendo project exploring objects, uses, materials and manufacturing. Visit the official presentation for collaborators, client and photography credits.

Creator Disciplines

Object designFurnitureArchitectureGraphic design
A guide to exploring this craft

Learning guide

Ideas for practice

This breakdown is a Framely learning notes based on type of work and discipline. It does not claim to describe the exact steps followed on this project when the artist has not published them.

See the full pipeline

01

Blockout

Validate silhouette, proportions, camera and composition with simple shapes before detailing.

02

Modeling & materials

Build useful geometry, prepare UV or procedural then define textures and shaders.

03

Lookdev & lighting

Test the reaction of materials under light and direct the eye with contrast, color and framing.

04

Rendering & compositing

Render clean passes, correct the image and add final details that serve reading rather than complexity.

To practice this type of work

Tools & skills to explore

These are typical learning tracks for this discipline, not a statement about the exact software used for this project.

Maya / BlenderZBrushSubstance 3DArnold / Redshift / CyclesModelingLookdevLightingRenderingCompositing

Continue exploring

E.V.E FD RX7
Images

Automotive design / Concept design / CGI

E.V.E FD RX7

Khyzyl Saleem

Mining Site
Images

Concept art / Environment design

Mining Site

Sung Choi

Eleonora
Images

3D / Sculpture / Character design

Eleonora

Igor Catto

Getting into practice

GIMP Quickies
Images

Graphic design

GIMP Quickies

GIMP · official community tutorials

Original source

Framely helps understand and navigate. Visuals, full credits and reference production information remain those published by the artist or official source.

View original project